View Article |
Active learning in business analytics course through educational games
Chuah Soo Cheng1, Keshminder Singh Jit Singh2.
The challenge for business analytics course is that it requires students to revisit prior statistical knowledge
and have a basic understanding of Microsoft Excel in order to master this course. Therefore, educational
games have the potential to address the above-mentioned challenge since games are typically regarded as
an effective tool to help learners master certain concepts and reinforce their development and skills. This
paper explored the challenges faced by lecturers when engaging their students in assessments related to
business analytics and how they could use educational games to promote active learning in the classroom.
A mixed methods approach, by using an online survey and face-to-face semi-structured interviews with
lecturers from the Faculty of Business and Management, UiTM was employed for data collection. The study
thus found that the major challenges faced by lecturers included students not revising their prior learned
statistical knowledge, displaying a lack of understanding of the subject matter, and weakness in decisionmaking skills. Lecturers agreed that educational games posed their potential to increase student
participation in the classroom, improve their understanding, promote teamwork, and infuse creativity.
Hence, this study proposes that the academics should develop educational games to proliferate active
learning in the classrooms for the purpose of solving shortcomings related to the business analytics course.
Affiliation:
- Universiti Teknologi MARA Puncak Alam Campus, 42300 Puncak Alam, Selangor, Malaysia, Malaysia
- Universiti Teknologi MARA Puncak Alam Campus, 42300 Puncak Alam, Selangor, Malaysia, Malaysia
Toggle translation
Download this article (This article has been downloaded 28 time(s))
|
|
Indexation |
Indexed by |
MyJurnal (2019) |
H-Index
|
0 |
Immediacy Index
|
0.000 |
Rank |
0 |
|
|
|